EyeFx — Eye Condition Simulator
an AR-based visual impairment simulator designed as an educational and demonstration tool for accessibility presentations, workshops, and stakeholder sessions.
Using the device camera, the app applies real-time visual filters that approximate the effects of common eye conditions such as cataracts, glaucoma, macular degeneration, colour blindness, and more. These simulations help make often invisible accessibility challenges tangible and immediate.
Rather than relying on descriptions or guidelines alone, Eye Condition Simulator allows designers, developers, product teams, and decision-makers to experience how visual impairments can affect perception, clarity, colour, contrast, and focus in everyday environments.
The goal is not medical accuracy, but empathy and understanding. By seeing the world through these simulated conditions, teams can better appreciate the real-world impact of design decisions—and make more informed, inclusive choices when building digital products and services.
Simulated conditions include: Cataracts, Glaucoma, Macular Degeneration, Diabetic Retinopathy, Protanopia (Red–Green Colour Blindness), Keratoconus, Astigmatism, Photophobia, Eye Floaters
Business need
Our approach is grounded in empathy, curiosity, and real-world impact. We start by understanding how people actually experience products, especially when things don’t work as expected. By turning abstract accessibility challenges into tangible experiences, we help teams see inclusion not as a checklist, but as a core design responsibility.
We believe the most effective solutions come from clarity, restraint, and intent: removing friction, focusing on what matters, and designing with people not assumptions at the centre.
Simple ideas
Clear thinking leads to better outcomes. I strip problems back to their essence to create solutions people can actually use.
Lasting impact
Inclusive design isn’t a feature it’s a mindset. I build work that improves experiences not just for some users, but for everyone.